While trying to determine what went wrong, his temper grew. However, so did the flames now surrounding his body. He unintentionally started a forest fire, and in his panic, discovered that he could also put it out with another set of powers. Fire and ice were now at his fingertips, but Robert couldn't figure out how.
Extensive research quickly led Robert to understand that the chemical compound for his new combustible fuel had nothing to do with his transformation. With nothing left but to explore his new found powers, Robert joined his brother, Voltage, in stopping criminals like his favorite comic book heroes. This took precedence over his continued education and continues to function with nothing more than a High School Diploma, despite his high intellect.
He decided on the name Hice and continues to claim he couldn't think of anything better because all the good names are already taken or copy-written.
Hice, Robert "Rob" Harrison [Secret/Public]
Distinctions
Power Sets
Genetic Inferno
SFX: Fiery Body- On a reaction against a physical stress attack action, inflict physical stress with your effect die at no PP cost or spend a PP to step it up by +1.
SFX: Flame Burst- Add a d6 and keep an additional effect die for each additional target.
SFX: Multipower- see OM91 for details.
SFX: Red Hot Rage- see Berserk on OM90
Limit: Conscious Activation- see OM93
Limit: Water Weakness- Shut down Genetic Inferno when hit with a water or ice attack action and gain 1 PP. Roll versus the doom pool or wait for a Transition scene to recover the power set.
Frozen Genome
SFX: Frozen Contructs- see Construct on OM90
SFX: Ice Cold Heart- see Berserk on OM90
Limit: Conscious Activation- see OM93
Limit: Melting- Shut down Frozen Genome when hit with a fire/heat based attack action and gain 1 PP. Roll versus the doom pool or wait for a Transition scene to recover the power set.
Limit: Mutually Exclusive- see OM93
Specialties
Milestones
Brother's Keeper
1XP ...when you compete with your brother, Voltage.
3XP ...when you have a heated argument with Voltage.
10XP ...when you split ways "forever" or reconcile your difference with Voltage.
Strange Origins
1XP ...when you discover a clue hinting to the origin of your powers.
3XP ...when someone admits to knowing something about your origins.
10XP ...when you finally discover the truth.
Designer Notes: Marty Sue? What are you talking about? I know nothing of what you are talking about!
In all seriousness, this character was HIGHLY a Marty Sue created back in my middle school days. I thought the dynamic of the two different elements in one hero was interesting. I was also toying around with the idea of being able to use the two power sets together, but I think I will save that for when the character has enough Experience (XP) to remove the Mutually Exclusive limit. Consider it something to strive for.
His "secret origin" is tied to alien experimentation with human genetics. Several elemental based heroes and villains around the world with similar mysterious origins are tied to Hice as sleeper agents to be activated once the invasion begins. The aliens did not anticipate the development of other super powered beings on Earth so that will, of course, be their downfall.
Hice was created for use in Marvel Heroic Roleplaying by Margaret Weis Productions LTD.
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