Saturday, October 30, 2010


Welp...part two of the Small Dungeon article got deleted somehow. Dammit. It'll be a while before I get to writing ALL OF IT again. Pardon the wait. *smacks head against wall*

Wednesday, October 13, 2010

DM Tips: A Small Dungeon Solution

No one likes a dungeon that lasts for multiple game sessions.

Well. No one I have played with, personally (except my wife).

Our groups tend to want to get to the next plot point quickly. Not to say that there isn't plot that occurs in dungeons, but it feels like the standard dungeon just drags on for too long. Many people online, especially recently, have been complaining about the dungeon setting, as well as trying to solve it or get rid of the concept entirely. As an active Dungeon Master, I have seen what these dungeons do to a game:
  • Players forget why they were there in the first place.
  • Players become bored.
  • Players forget that this is a Role Playing Game and not a tactical simulator.
  • Players begin to get distracted increasingly with each session in the same dungeon.
DMs, I have the solution. Well, maybe not THE solution, but A solution.

Create smaller scale dungeons.