Sunday, June 24, 2012

Weekly 4e Homebrew: Sleepless Dagger

Every Sunday, I'll have a completely homebrewed Dungeons and Dragons 4th Edition element that you can use in your games. I do take requests so you can either post a comment here, email me at thatrobedguy@hotmail.com with the subject "Homebrew Request", or send me a tweet on Twitter (@brannonhutchins) with the hashtag #weekly4e.

I've never really given much thought to cursed items in the past. I've never felt the need to add them to our games, as of yet. So this will be my first attempt at creating one. I present to you, the Sleepless Dagger.

Sleepless Dagger
Your night is filled with the twisting and turning of a nightmare more intense than anything you've ever dreamt before.

It was too good to be true. The last dungeon you cleared out was filled with many wonders, but the dagger trumps them all. You knew from the second you first held it in your hand, this weapon will give you the power to succeed in your quest. But you haven't been able to get a good night's rest since that delve and it is beginning to affect your job.

Every night, your mind is filled with the dark images of death, chaos, and demons. You find yourself being chased by an invisible force bent on destroying you. You end up caught in the jaws of a mighty beast too terrible to describe. And just as you begin to draw your final breath, you wake up.

Your companions are beginning to notice something is wrong, but you are trying not to let them in on it. It's just dreams after all. They'll stop soon enough. Maybe if you knew what was causing them, you could get over them. At least you have your new dagger in hand.
Designer Notes: I've been having some trouble sleeping recently, with much fault given to watching through Star Trek: Deep Space 9. I decided to inflict that same trouble upon PCs across the gaming culture. Enjoy.

The Sleepless Dagger was created using Power2ool for Dungeons and Dragons 4th Edition by Wizards of the Coast.

1 comment:

  1. This is a good idea, though I might suggest adding some modifier to tests based upon concentration and focus - perhaps one to spot checks to account for the fact they're distracted and exhausted. Aside from that, I really like the concept.

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