Wednesday, January 4, 2012

AGE Brew: Pirates!

Everyone knows that pirates are awesome. EVERYONE! And now you can have them in your Dragon Age RPG game! HUZZAH!

Pirate
  • Add 1 to your Dexterity. A pirate needs to have strong sea legs and be capable of fighting well with light blades, a pirate's choice weapon group.
  • Choose one of the following ability focuses: Constitution (Swimming) or Cunning (Navigation)
  • You can speak and read your world's Common language and one or two racial languages as determined by your Game Master.
  • You can play as a rogue or a warrior.
Roll 2d6 twice on the following table to determine additional benefits.

Roll Benefit
2 +1 Perception
3-4 Weapon Group: Light Blades
5 Constitution (Rowing)
6 Weapon Group: Bows
7-8 +1 Cunning
9 Perception (Seeing)
10-11 Communication (Bargaining)
12 +1 Communication

The Pirate background was built for the Dragon Age RPG by Green Ronin Publishing.

2 comments:

  1. This I actually like the idea, of and the benefits do seem to suit them well. Is the Dragon Age RPG easy to learn how to play?

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    Replies
    1. Very. Check out their free quickstart guide for a good idea of how to play the game: http://greenronin.com/support/files/21

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