Pirate
- Add 1 to your Dexterity. A pirate needs to have strong sea legs and be capable of fighting well with light blades, a pirate's choice weapon group.
- Choose one of the following ability focuses: Constitution (Swimming) or Cunning (Navigation)
- You can speak and read your world's Common language and one or two racial languages as determined by your Game Master.
- You can play as a rogue or a warrior.
Roll | Benefit |
---|---|
2 | +1 Perception |
3-4 | Weapon Group: Light Blades |
5 | Constitution (Rowing) |
6 | Weapon Group: Bows |
7-8 | +1 Cunning |
9 | Perception (Seeing) |
10-11 | Communication (Bargaining) |
12 | +1 Communication |
The Pirate background was built for the Dragon Age RPG by Green Ronin Publishing.
This I actually like the idea, of and the benefits do seem to suit them well. Is the Dragon Age RPG easy to learn how to play?
ReplyDeleteVery. Check out their free quickstart guide for a good idea of how to play the game: http://greenronin.com/support/files/21
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