Sunday, December 11, 2011

Weekly 4e Homebrew: Commoners

Every Sunday, I'll have a completely homebrewed Dungeons and Dragons 4th Edition element that you can use in your games. I do take requests so you can either post a comment here, email me at thatrobedguy@hotmail.com with the subject "Homebrew Request", or send me a tweet on Twitter (@brannonhutchins) with the hashtag #weekly4e.

The Player Characters are supposed to be special in the world of Dungeons and Dragons. They are driven by powerful threads of destiny woven into the fabric of the universe. Even the villains they oppose and the monsters they battle are special in their own right.

But what about the every day guy? What about the people who are just trying to make a life for themselves, day by day? What about the Commoners?
Commoners
"Why can't those adventurin' types just leave us be?"























Designer Notes: As much as I would like to add special notes to this trio of stat blocks, what is there to add? They are just common people, the faceless no-names that inhabit every village.

The commoner builds are used with Humans as their base race. To modify, simply remove the Heroic Effort power, drop the Fortitude, Reflex, and Willpower defenses by 1, and then apply the new racial traits of your choice. Ignore the ability score modifiers.

The Commoners were built using Power2ool for use in Wizards of the Coast's Dungeons and Dragons 4th Edition.

1 comment: