I have recently been watching through Stargate SG-1, mostly just so I know where certain stories fall in the series continuity, and as usual find myself thinking about its applications to role playing. One particular story element caught my attention with the episodes entitled '2010' and '2001' dealing with messages from the future.
Follow the video and blogging antics of ThatRobedGuy as he takes on the thrills of non-digital gaming, bad movies, and more.
Tuesday, May 3, 2011
Friday, April 29, 2011
My Own 4E Character Sheets
I designed these Dungeons and Dragons 4th Edition character sheets a while back but have yet to implement them in actual games. I am hoping to do so with a one-shot game I have planned using Essentials versions of characters my players are fond of. While putting together the characters for them, due to time constraints, I have seen where I can improve in the future, but for now, tell me what you think.
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Labels:
4th Edition,
Dungeons and Dragons,
homebrew,
role playing game
Saturday, April 23, 2011
Solo Encounter Contest Entry
This is my entry to David Flor's contest for building a Solo monster encounter, complete with a pool! This encounter was built using the Angry DM's D&D Boss Fight method and the monster stat blocks were built using Power 2ool. I highly recommend using Power 2ool, especially if you have access to the Dungeons and Dragons Insider compendium.
Click HERE for the encounter.
Edit: It should be noted that the last form of Grimthyr (called Grimthyr, Bloodied) is, for all intents and purposes, mechanically considered Bloodied.
Click HERE for the encounter.
Edit: It should be noted that the last form of Grimthyr (called Grimthyr, Bloodied) is, for all intents and purposes, mechanically considered Bloodied.
Labels:
4th Edition,
Dungeons and Dragons,
role playing game
Wednesday, April 13, 2011
DM Tips: The DM Action Point
As I stated in my previous post, My House Rules, I mentioned how I used something I call Dungeon Master Action Points, or DMAPs, to supplement the need for Action Points in games where my players travel long distances between encounters. Unlike regular Action Points, these ones do not reset to 1 after an extended rest. You earn them and spend them.
Labels:
4th Edition,
DM Tips,
DMAPs,
Dungeons and Dragons,
role playing game
Friday, April 8, 2011
Vampires...or as I call them, the Vahm-pyre...
There has been debate, outrage, and confusion spreading across the internets. Which ones? ALL OF THEM!
Why? Because in the newest book in the Dungeons and Dragons 4E line that is coming out from Wizards of the Coast not only seems to be built for the Essentials line, ignoring the original 4E line, but one of the newest classes available in the Heroes of Shadow is the Vampire.
"Now, wait just a minute" you may say. "This makes very little sense." I agree. However, if you are just as confused as this hypothetical person commenting on the class choice, check out Wizard's excuses HERE. Still not agreeing with the choice? Allow me to help you with that.
Why? Because in the newest book in the Dungeons and Dragons 4E line that is coming out from Wizards of the Coast not only seems to be built for the Essentials line, ignoring the original 4E line, but one of the newest classes available in the Heroes of Shadow is the Vampire.
"Now, wait just a minute" you may say. "This makes very little sense." I agree. However, if you are just as confused as this hypothetical person commenting on the class choice, check out Wizard's excuses HERE. Still not agreeing with the choice? Allow me to help you with that.
Tuesday, March 15, 2011
Passing GO! Episode 1: The Game of Life
A review of the popular board game, the Game of Life. I am being my own worst critic at the moment but posted this anyway as Episode 2 needs a predecessor.
Labels:
Game of Life,
non-digital games,
Passing GO,
video
Monday, March 14, 2011
Passing GO! Episode 0: Explaining MEAX
A quick look into what I am looking for when reviewing non-digital games. And ignore the chirping. I will learn to make the camera stop that one of these days. I promise.
Wednesday, January 26, 2011
DM Tips: Deal or No Deal
You know what is fun? Making deals with your PCs.
In my current game, my friend, Jason, is playing a Dark Pact Warlock. He wanted to give his character a little extra damage. I said "Yes, BUT..."
As a Dungeon Master, the "Yes, BUT..." can be a powerful weapon. I gave my friend the extra damage he wanted, but I twisted it with something partially story and partially mechanical. With each damaging power he uses, he has a chance to fall into a blind murderous rage, attacking friend and enemy alike.
Don't be afraid to make deals with your players in the interest of fun. Bringing in this unnatural rage not only makes the story that much more interesting, but offers a goal and some motivation for the character. He is now trying to find a way to stop the rage from ever surfacing again. Do I smell a Minor Quest?
In my current game, my friend, Jason, is playing a Dark Pact Warlock. He wanted to give his character a little extra damage. I said "Yes, BUT..."
As a Dungeon Master, the "Yes, BUT..." can be a powerful weapon. I gave my friend the extra damage he wanted, but I twisted it with something partially story and partially mechanical. With each damaging power he uses, he has a chance to fall into a blind murderous rage, attacking friend and enemy alike.
Don't be afraid to make deals with your players in the interest of fun. Bringing in this unnatural rage not only makes the story that much more interesting, but offers a goal and some motivation for the character. He is now trying to find a way to stop the rage from ever surfacing again. Do I smell a Minor Quest?
Labels:
4th Edition,
DM Tips,
Dungeons and Dragons,
role playing game
Monday, January 10, 2011
Theme: Puninator
So I got to admit. Times have been rather...unkind to me as of recently. Nothing strong like a death or severe injury or disease. Just...hard times.
IN BETTER NEWS! I'm trying to get back into the swing of things. With that! I give you a theme I have put together for my Humor Campaign written specifically for a friend.
Theme: Puninator
"This is quite theme-atic."
IN BETTER NEWS! I'm trying to get back into the swing of things. With that! I give you a theme I have put together for my Humor Campaign written specifically for a friend.
Theme: Puninator
"This is quite theme-atic."
Labels:
4th Edition,
Dungeons and Dragons,
game design,
homebrew,
puns,
role playing game
Friday, November 5, 2010
DM Tips: My House Rules
It suddenly came to me not too long ago. "Damn. Do I have too many house rules? Is this still D&D I'm playing?" Okay, maybe it isn't that bad. But still, I have a good amount and by God, it is actually helping my players enjoy the game. Originally, upon introducing some of these elements, I was worried about it bogging down an already rules-y game. Somehow, somewhere, sometime...it is all coming together nicely.
More after the jump break...
More after the jump break...
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