Monday, January 10, 2011

Theme: Puninator

So I got to admit. Times have been rather...unkind to me as of recently. Nothing strong like a death or severe injury or disease. Just...hard times.

IN BETTER NEWS! I'm trying to get back into the swing of things. With that! I give you a theme I have put together for my Humor Campaign written specifically for a friend.

Theme: Puninator

"This is quite theme-atic."

Puninator Traits
Secondary Role: Striker
Power Source: Psionic
Granted Power: You gain the pun generation and punning enhancement powers.

Pun Points: You lose all pun points when you take an extended rest.

Puninator Powers
The following powers are available to any character who has chosen the Puninator theme. They can only be used against creatures with an Intelligence of 3 or above.

Pun Generation; Puninator Feature
You make a pun, gathering energy for a moment in the future.
At-Will * Psionic
Immediate Reaction
Trigger: You make a terrible pun.
Effect: You gain a Pun Point which, if enough have been gathered, you can spend to use powers with the Pun keyword.

Punning Enhancement; Puninator Feature
You expel your gathered pun energy with a witty comment, enhancing any blow you inflict on your enemy.
Encounter * Psionic, Pun
Immediate action; Personal
Trigger: You make a d20 roll against a creature with an Intelligence or 3 or above.
Special: You need to spend 2 Pun Points to activate this power.
Effect: You gain a +2 power bonus to the roll.

Level 2 Utility Punning
Distracting Pun; Puninator Utility 2
With a burst of pun energy, nearby enemies find it hard to focus.
Encounter * Psionic, Pun
Minor action; Close burst 3
Target: One creature in burst
Special: You must spend 2 Pun Points to use this power.
Effect: You and your allies gain combat advantage against the target.

Level 3 Encounter Punning
Pun Headache; Puninator Attack 3
Using your supply of pun energy, you make your target regret it has ears.
Encounter * Psionic, Pun, Weapon
Standard action; Melee or Ranged weapon
Target: One creature
Special: You must spend 2 Pun Points to use this power.
Attack: Primary ability vs. AC
Hit: 2[W] damage plus an ongoing 5 psychic damage and the target is dazed until the end of your next turn.
Level 13
Hit: As above, but 3[W] damage plus an ongoing 5 psychic damage.
Level 23
Hit: As above, but 4[W] damage plus an ongoing 5 psychic damage.

Level 5 Daily Punning
Brain Mush Puns; Puninator Attack
You release an excess of pun energy, turning the brains of your enemies into mashed potatoes.
Daily * Psionic, Pun
Standard action; Close burst 3
Target: All creatures in burst
Special: You must spend 5 Pun Points to use this power.
Attack: Primary ability vs. Will
Hit: 4d8 psychic damage.
Level 15
Hit: 5d8 psychic damage.
Level 25
Hit: 6d8 psychic damage.

Level 6 Utility Punning
Preemptive Pun; Puninator Utility 6
You whisper a rehearsed pun into your weapon, releasing its power when used.
Encounter * Psionic, Pun
Minor action
Target: One weapon you're wielding.
Special: You must spend 2 Pun Points to use this power.
Effect: The next creature you hit with this weapon takes an additional 10 psychic damage.

Level 7 Encounter Punning
Stunning Pun; Puninator Attack 7
The pun you make catches them off guard.
Encounter * Psionic, Pun, Weapon
Minor action; Melee or Ranged weapon
Target: One creature
Special: You must spend 2 Pun Points to use this power.
Attack: Primary ability vs. Reflex
Hit: 3[W] damage and the target is dazed (save ends). If they fail the first save, they are stunned (save ends).
Level 17
Hit: As above, but 3[W] damage and the target takes -2 penalty to the save.
Level 27
Hit: As above, but 4[W] damage and the target takes -2 penalty to the save.

Level 9 Daily Punning
Punning Death; Puninator Attack 9
You shout a pun into the ears of your enemies, warning your friends ahead of time that it is coming.
Encounter * Psionic, Pun
Standard action; Close blast 5
Target: All creatures in blast
Special: You must spend 5 Pun Points to use this power. Allies in the blast are given a +2 power bonus to Fortitude.
Attack: Primary ability vs. Fortitude
Hit: 3d8 psychic damage and the target takes ongoing 5 psychic damage (save ends). Allies in the blast are granted a +5 power bonus to the save.
Level 19
Special: As above, but allies in the blast are granted a +4 to Fortitude.
Hit: As above, but 4d8 psychic damage.
Level 29
Special: As above, but allies in the blast are granted a +6 to Fortitude.
Hit: As above, but 4d8 psychic damage and ongoing 10 psychic damage.

Level 10 Utility Punning
Punning Assassin; Puninator Utility 10
You warn your allies that something evil approaches from the depths of your mind.
Encounter * Psionic, Pun, Stance
Minor action
Special: You must spend 2 Pun Points to use this power.
Effect: Until this stance ends, allies in range of any blast or burst based pun attack are not considered targets for that attack.

1 comment:

  1. The next time I play 4e, I SO know that my character will be a bard, and puns his weapon...

    ReplyDelete