Explore to your heart's content, my friends. Beware the dragons. |
In my current D&D Next game, my players have been hired to map out the Wyld (spelled with a "Y" because it's fantasy!), a vast expanse of land that has not been touched by civilization in centuries. The following are the charts that I use to randomly generate events in the Wyld. I decided that instead of designing an entire region that was more than twice the size of their country of origin, it was better to just design the basic geography and allow chance to decide the rest, barring anything related to the plot.
If you wish to use the tables below, all you need to do to begin is prep the geography of the unexplored lands in your campaign. In a grid map (squares or hexes; your choice), layout the land your party is going to be exploring. Include all the mountain ranges, rivers, lakes, etc. that exist within that land. Also include anything story related that requires a specific location. The rest will be randomly generated via percentile dice and/or improvised at the table.
The players begin at a 5% chance of something happening when they enter the first grid. The chances increase by 5% if nothing happens. When an event finally occurs, the chance returns to 5% when the players enter the next grid space. If the players want to explore the grid deeper or even take a long rest, then roll the dice again. Remember, the chance of something doesn't resent until they move on to the next grid space.
Note: For combat, it would be beneficial to find or create a list of the available monsters by level. The game you are playing should specify what constitutes an easy, average, or hard combat encounter. Allow yourself to create appropriate encounters based on the random rolls and what makes sense for the story at the time.
Note 2: The "Path Gate" mentioned in Table 2.3 refers to an element of my own campaign. The Path is something of a subspace pathway that allows someone to travel great distances in a short amount of time between any number of Path Gates. It is a magical construct created centuries before the campaign by an ancient and long dead race. For your own game, you can switch it out with a gateway to the Ethereal Plane or to some other plane relevant to your campaign.
Note 3: For the purposes of our game, each grid square abstractly represented an hour of travel. Exploring the square deeper spent another hour of their time. It works out for keeping track of the time of day in-game.
Table 1.1: Random Event
% | Event |
---|---|
1-45 | Combat (Table 1.2) |
46-80 | Location* (Table 1.3) |
81-100 | Social (Table 1.4) |
Table 1.2: Combat
% | Difficulty |
---|---|
1-60 | Easy |
61-95 | Average |
96-100 | Hard |
Table 1.3: Location
% | Type |
---|---|
1-35 | Ruins (Table 2.1) |
36-70 | Cave (Table 2.2) |
71-100 | Special (Table 2.3) |
Table 1.4: Social
% | Type |
---|---|
1-35 | Lost Explorer |
36-90 | Cowardly Enemy |
91-100 | Powerful Enemy |
Table 2.1: Ruins
% | Type |
---|---|
1-50 | Unsalvageable (Table 3.1) |
51-95 | Dungeon (Table 3.2) |
96-100 | Lost City (Table 3.3) |
Table 2.2: Cave
% | Type |
---|---|
1-50 | Animal Lair |
51-90 | Monster/Humanoid Lair |
91-100 | Underdark Entry |
Table 2.3: Special
% | Type |
---|---|
1-50 | Path Gate |
51-80 | Fae Realm Gate |
81-100 | Grave Site |
Table 3.1: Unsalvageable
% | Type |
---|---|
1-45 | Broken Monument |
46-80 | Ruined Structure |
81-100 | Monolith |
Table 3.2: Dungeon
% | Type |
---|---|
1-40 | Catacombs |
41-80 | Former Sewers |
81-100 | Sunken Structure |
Table 3.3: Lost City
% | Intact? |
---|---|
1-74 | Not Really |
75-94 | Some |
95-99 | Most |
100 | Fully |
Cool! Just a bit surprised to not see wilderness related locations or situations in the table :)
ReplyDeleteGreat blog; from the looks of it, you must be aware of old-school Judges Guild hex crawls? If not, try to get your hands on some of the old Wilderlands stuff, you will love it.
ReplyDeleteI'm really enjoying the design and layout of your site. It's а very easy on
ReplyDeletethe eyеs which makes it much more pleasаnt for me to cοme here and vіѕit mοre often.
Did yοu hіre out a ԁevelopeг tо creatе yοuг theme?
Excellent work!
Feel free to visit my web page :: crystal photos