Saturday, September 3, 2011

4D Mass Effect: Species Feats

I built a few species based feats for the 4D Mass Effect Species. Nothing special, just a continued look into a 4th Edition conversion. You can see them after the Jump.


Feats


Asari can only take one feat with the [Paternity] label.

Applied Synthetics
Prerequisite: Quarian species

Benefit: You gain an additional +1 feat bonus to attack rolls and knowledge skill checks when it comes to creatures with the construct keyword. This bonus increases to +2 at 11th level and to +3 at 21st level.

Ardat-Yakshi
Prerequisite: Asari species, Pureblood feat
Benefit: When you use your Melding racial utility, it then activates the Melding attack power.

Melding; Feat Attack
A rare genetic defect makes your Melding ability quite deadly.
Daily * Healing, Psychic
No Action; Melee touch
Trigger: You use Melding on a willing creature.
Target: The willing creature
Attack: Level +5 vs. Will
Hit: 2d6 + half level psychic damage.
     Effect: You gain a healing surge worth of hit points. If this would take you over your maximum hit point value, the additional points become temporary hit points but only if you do not already have temporary hit points.

Enduring Blood [Paternity: Human]
Prerequisite: Asari species
Benefit: You can use the Human racial utility heroic effort as a daily power.

Hyperactive Blood [Paternity: Salarian]
Prerequisite: Asari species
Benefit: You gain a +2 feat bonus to Initiative and can use the Salarian racial utility photographic memory as a daily power.

Neuroconduction
Prerequisite: Krogan species
Benefit: You gain a +2 feat bonus to the saving throw granted by your neuroconductive fluid racial utility.

Practiced Mind
Prerequisite: Drell species
Benefit: You gain a +2 feat bonus to saving throws against being stunned.

Pureblood [Paternity: Asari]
Prerequisite: Asari species
Benefit: Your Biotic Talent feature now gives you a +3 racial bonus to attack rolls with powers that have the Biotic keyword.

Quick Thinker
Prerequisite: Salarian species
Benefit: You gain a +1 feat bonus to Intelligence based skills. This bonus increases to +2 at 11th level and to +3 at 21st level.

Raptor Blood [Paternity: Turian]
Prerequisite: Asari species
Benefit: You gain low-light vision and a +2 feat bonus to Perception checks.

Reptilian Blood [Paternity: Drell]
Prerequisite: Asari species
Benefit: You gain the Drell racial power eidetic memory.

Sharpened Talons
Prerequisite: Turian species
Benefit: Your unarmed attacks do 1d6 damage.

Stubborn Effort
Prerequisite: Human species, heroic effort racial utility
Benefit: You gain a +2 feat bonus to the attack roll or the saving throw when you use your heroic effort racial utility. This benefit raises to +4 at 11th level and to +6 at 21st level.

Tough Blood [Paternity: Krogan]
Prerequisite: Asari species
Benefit: You gain Resist 2 cold, fire, and toxin. You also can use the Krogan racial utility power neuroconductive fluid as a daily power.

Weak Blood [Paternity: Quarian]
Prerequisite: Asari species
Benefit: You gain +2 Navigation and when you use Aid Another to assist an ally, you offer a +3 bonus to the target's roll instead of the usual +2. However, you also take a -2 feat penalty to your Fortitude defense.

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