Name; Change
Pun Generation; Changes the Immediate Reaction to No Action because you cannot take Immediate Actions on your turn. The Trigger has been more clearly defined.
Punning Enhancement; Changes the Immediate action to No Action. Removes Personal range. More accurately defines when the power can be used.
Distracting Pun; Changes the target to enemies instead of creatures. Changes the Effect to end at the end of the player's next turn.
Punning Death; Redefines the use of the Fortitude bonus to allies.
After the cut is the entire reworked Puninator Theme.
Theme: Puninator
"This is quite theme-atic."
Puninator Traits
Secondary Role: Striker
Power Source: Psionic
Granted Power: You gain the pun generation and punning enhancement powers.
Secondary Role: Striker
Power Source: Psionic
Granted Power: You gain the pun generation and punning enhancement powers.
Pun Points: You lose all pun points when you take an extended rest.
Puninator Powers
The following powers are available to any character who has chosen the Puninator theme. They can only be used against creatures with an Intelligence of 3 or above.
Pun Generation; Puninator Feature
You make a pun, gathering energy for a moment in the future.
At-Will * PsionicNo Action
Trigger: You make a terrible pun not associated with a power with the Pun keyword.
Effect: You gain a Pun Point which, if enough have been gathered, you can spend to use powers with the Pun keyword.
Punning Enhancement; Puninator Feature
You expel your gathered pun energy with a witty comment, enhancing any blow you inflict on your enemy.
Encounter * Psionic, PunNo Action
Trigger: You make a d20 roll against a creature with an Intelligence of 3 or higher.
Special: Before the DM announces the result of the initial roll, you need to spend 2 Pun Points to activate this power.
Effect: You gain a +2 power bonus to the roll.
Level 2 Utility Punning
Distracting Pun; Puninator Utility 2
With a burst of pun energy, nearby enemies find it hard to focus.
Encounter * Psionic, PunMinor Action; Close burst 3
Target: One enemy in burst
Special: You must spend 2 Pun Points to use this power.
Effect: The target grants combat advantage to you and your allies until the start of your next turn.
Level 3 Encounter Punning
Pun Headache; Puninator Attack 3
Using your supply of pun energy, you make your target regret it has ears.
Encounter * Psionic, Pun, WeaponStandard Action; Melee or Ranged weapon
Target: One creature
Special: You must spend 2 Pun Points to use this power.
Attack: Primary ability vs. AC
Hit: 2[W] damage and the target takes 5 ongoing psychic damage and is dazed until the end of your next turn.
Level 13Hit: As above, but 3[W] damage plus 5 ongoing psychic damage.
Level 23
Hit: As above, but 4[W] damage plus 5 ongoing psychic damage.
Hit: As above, but 4[W] damage plus 5 ongoing psychic damage.
Level 5 Daily Punning
Brain Mush Puns; Puninator Attack 5
You release an excess of pun energy, turning the brains of your enemies into mashed potatoes.
Daily * Psionic, PunStandard Action; Close burst 3
Target: All creatures in burst
Special: You must spend 5 Pun Points to use this power.
Attack: Primary ability vs. Will
Hit: 4d8 psychic damage.
Level 15Hit: 5d8 psychic damage.
Level 25
Hit: 6d8 psychic damage.
Hit: 6d8 psychic damage.
Level 6 Utility Punning
Preemptive Pun; Puninator Utility 6
You whisper a rehearsed pun into your weapon, releasing its power when used.
Encounter * Psionic, PunMinor Action
Target: One weapon you are wielding.
Special: You must spend 2 Pun Points to use this power.
Effect: The next creature you hit with this weapon takes an additional 10 psychic damage.
Level 7 Encounter Punning
Stunning Pun; Puninator Attack 7
The pun you make catches your enemy off guard.
Encounter * Psionic, Pun, WeaponMinor Action; Melee or Ranged weapon
Target: One creature
Special: You must spend 2 Pun Points to use this power.
Attack: Primary ability vs. Reflex
Hit: 3[W] damage and the target is dazed (save ends). If they fail the first save, they are stunned (save ends).
Level 17Hit: As above, but 3[W] damage and the target takes a -2 penalty to its saving throws.
Level 27
Hit: As above, but 4[W] damage and the target takes a -2 penalty to its saving throws.
Hit: As above, but 4[W] damage and the target takes a -2 penalty to its saving throws.
Level 9 Daily Punning
Punning Death; Puninator Attack 9
You shout a pun into the ears of your enemies, warning your friends ahead of time that it is coming.
Daily * Psionic, PunStandard Action; Close blast 5
Target: All creatures in blast
Special: You must spend 5 Pun Points to use this power. Allies in the blast have a temporary +2 Fortitude power bonus against the attack.
Attack: Primary ability vs. Fortitude
Hit: 3d8 psychic damage and the target takes 5 ongoing psychic damage (save ends). Allies in the blast are granted a +5 power bonus to the saving throw.
Level 19Special: As above, but allies in the blast are granted a +4 bonus to Fortitude.
Hit: As above, but 4d8 psychic damage.
Level 29
Special: As above, but allies in the blast are granted a +6 bonus to Fortitude.
Hit: As above, but 4d8 psychic damage and 10 ongoing psychic damage.
Special: As above, but allies in the blast are granted a +6 bonus to Fortitude.
Hit: As above, but 4d8 psychic damage and 10 ongoing psychic damage.
Level 10 Utility Punning
Punning Assassin; Puninator Utility 10
You warn your allies that something evil approaches from the depths of your mind.
Encounter * Psionic, Pun, StanceMinor Action
Special: You must spend 2 Pun Points to use this power.
Effect: Until this stance ends, allies in range of attacks with the Pun keyword are not considered targets for that attack.
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