You know what is fun? Making deals with your PCs.
In my current game, my friend, Jason, is playing a Dark Pact Warlock. He wanted to give his character a little extra damage. I said "Yes, BUT..."
As a Dungeon Master, the "Yes, BUT..." can be a powerful weapon. I gave my friend the extra damage he wanted, but I twisted it with something partially story and partially mechanical. With each damaging power he uses, he has a chance to fall into a blind murderous rage, attacking friend and enemy alike.
Don't be afraid to make deals with your players in the interest of fun. Bringing in this unnatural rage not only makes the story that much more interesting, but offers a goal and some motivation for the character. He is now trying to find a way to stop the rage from ever surfacing again. Do I smell a Minor Quest?
Follow the video and blogging antics of ThatRobedGuy as he takes on the thrills of non-digital gaming, bad movies, and more.
Wednesday, January 26, 2011
Monday, January 10, 2011
Theme: Puninator
So I got to admit. Times have been rather...unkind to me as of recently. Nothing strong like a death or severe injury or disease. Just...hard times.
IN BETTER NEWS! I'm trying to get back into the swing of things. With that! I give you a theme I have put together for my Humor Campaign written specifically for a friend.
Theme: Puninator
"This is quite theme-atic."
IN BETTER NEWS! I'm trying to get back into the swing of things. With that! I give you a theme I have put together for my Humor Campaign written specifically for a friend.
Theme: Puninator
"This is quite theme-atic."
Labels:
4th Edition,
Dungeons and Dragons,
game design,
homebrew,
puns,
role playing game
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